Monday, July 17, 2017

Oak Engine Open Sourced

Oakmound Studio has been working on Agent Blue for over a year and has developed an Engine alongside the game. Today we are happy to announce that our engine Oak is now at a stable point where we have decided to finally open source it on github. The Oak engine provides the basis for Agent Blue from creating the screen all the way up to the particles and collision system. If you are interested you can find it here.


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